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Post by DeathZero on Jan 27, 2016 21:21:18 GMT -5
Suit Name: GM DeathZero Suit Base: RGM-79N GM Custom Suit Height: 18.0 Meters Suit Weight: Empty: 42.0 Tons; Full: Varies Tons Powerplant: Ultracompact Minovsky Fusion Reactor; Output: 1420 kW Propulsion: rocket thrusters: 67480 kg total (2 x 30000 kg[backpack thrusters], 4 x 1870 kg[leg/foot thrusters]); Vernier thrusters/apogee motors: 15 Accomodation: pilot only, standard cockpit in torso Equipment/Design Features:- Hybrid/Dual Sensors(under visor; "eyes")
- Infared Sensors
Fixed Armaments:- 60mm Vulcan Gun x2 (fire-linked, mounted in head)
-These shell firing weapons have a high-rate of fire but have little power, however, they are effective at close range and is commonly employed as a deterrence tactic to keep an enemy mobile suit from getting too close. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters. Optional Armaments:- 3-barrel 35mm Machine Gun x1(left forearm mount)
-A removable 3-barrel 35mm machine gun can be mounted on the left forearm. This new machine gun is magazine fed and has a special mount in the rear to hold the Gatling shield. - Gatling Shield x1(mounts to left arm or 35mm machine gun)
-The Gatling shield is combination of a 75mm Gatling gun with a modified MS-07B Gouf shield, and grants both offensive and defensive power in one single weapon. The shield also stores a heat sword, and can be mounted directly on the left forearm or on top of a 3-barrel 35mm Machine Gun. - 75mm Gatling Gun x1(mounted to Gatling Shield)
-The 75mm Gatling gun featured a cyclic, 6-barrel design which facilitated cooling and synchronized the firing-reloading sequence. This configuration allowed higher rates of fire to be achieved without the barrel overheating. The Gatling gun's concentrated shots and high penetration power could easily destroy most mobile suits. - Heat Sword Type D III x1 (gatling shield mount)
-A sword-like weapon with a blade that is heated to high temperatures in order to increase its cutting capacity. Compared to the Zaku's heat tomahawk, the heat sword has a longer reach, allowing for a greater range of attack. The Type D III model is stored under the Gatling Shield, with the handle sticking out from the top. - 360mm Giant Bazooka II x2 (clip-fed, 5 rounds per clip; back mount)
-A redesigned version of Dom series' 360mm Giant Bazooka, with improved shape charges and firepower. The Giant Bazooka II is magazine-fed with 5-round capacity. A single round is particularly effective in anti-ship warfare, and can blow the torso off of an enemy mobile suit. The two Bazookas when not in use, can be stored on the back. - ZUX-197 Jagdgewehr 192mm Shotgun x2(waist mounted)
-A weapon which was specifically designed for assault-type MS, it is similar to the model used by the MS-08TX Efreet. ZUX-197 has a 9-round capacity with known ammunition include slugshot, luna titanium 00 buckshot, and MS-use birdshot (BB shot). It can be loaded via pump-action, or automatically by an electric mechanism. - AE/ZIM.C-Main-0011-F Chain Mine x1(rear waist armor mount)
-A weapon which was specifically designed for assault-type MS, it is similar to the model used by the MS-18E Kämpfer. AE/ZIM.C-Main-0011-F chain mine are a number of disc-shaped mines connected to each other by flexible cable. Each mine had magnetic claws on its underside, allowing it to be attached to objects. The chain mine could be thrown out like grenades one by one, laid on the ground or fixed to a building as a mine, or attached to a single enemy and detonated. - 6-Tube Missile Pods x2 (Mounted on lower legs, detachable)
-A pair of 6-tube Missile Pods modified from the Efreet Custom, mounted on each leg. Hand Held Armaments:- HFW-GR·MR82-90mm GM Rifle x1
-The GM Rifle is a simple shell-firing machine gun that is based on older technologies, it has no where near the power of a beam rifle, but it is a weapon that can be cheaply produced and easily maintained. It features different barrel, sensor unit, stock and magazine configurations that allows for different ballistic and handling properties. The ammunition is stored in spare clips that can be replaced when they are used up.
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Post by DeathZero on Sept 6, 2016 18:14:42 GMT -5
Suit Name: GM DeathZero MkII Suit Base: RX-78GP01-Fb Gundam "Zephyranthes" Full Burnern Suit Height: 18.0 Meters Suit Weight: Empty: 43.0 Tons; Full: Varies Tons Powerplant: Ultracompact Minovsky Fusion Reactor; Output: 2045 kW Propulsion: rocket thrusters: 234000 kg total (4 x 45000 kg[shoulder/backpack thrusters], 4 x 13500 kg[leg/foot thrusters]); Vernier thrusters/apogee motors: 15 Accomodation: standard cockpit in Core Fighter II Equipment/Design Features:- Ejectable Core Fighter II Unit
- Anti-Beam Coating
- Hybrid/Dual Sensors(under visor; "eyes")
- Infared Sensors
Fixed Armaments:- 60mm Vulcan Gun x2 (fire-linked, mounted in head)
-These shell firing weapons have a high-rate of fire but have little power, however, they are effective at close range and is commonly employed as a deterrence tactic to keep an enemy mobile suit from getting too close. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters. - A.E.Blash AEXB-909L Beam Saber x2 (stored in backpack recharge racks)
-The beam saber is a small cylindrical device held in the mobile suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam saber emits a blade of plasma contained by an I-field and is capable of cutting through any metal alloy. The output of these sabers can be manually adjusted and at the highest setting can overpower standard beam sabers. They can also serve as beam guns in core fighter form and hand carried in-use. - Beam Shield x2 (1 built into each forearm)
-A new protective device used by the mobile suits of the U.C. 0120 era. Unlike an I-field generator, which is effective only against beam attacks, the beam shield blocks both beam and projectile weapons. The beam shield generates a plane of energy similar to the blade of a beam saber. This plane is divided into multiple sections, which can be turned on or off as needed to conserve energy. Individual sections are also automatically deactivated whenever they're in danger of coming into contact with the mobile suit itself. Emitters built into pop out armor on each forearm. - Hand Grenade Rack x2 (stores 3 hand grenades each; integrated into left and right waist armor)
-These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. The grenades can also be launched directly from the rack. Mounts two Anti-Beam grenades(based on Anti-Beam Depth charges, each grenade disperses a cloud a particles that can help weaken or disperse a beam shot, disperses after a few seconds.) and one standard grenade each. - Spare E-Pac x2 (1 each stored in pop open compartments in left and right rear skirt armor)
-A rechargeable container of mega particles that may be used in any object designed to work with an E-Pac. Most commonly found in Beam Rifles. Optional Armaments:- Divider Shield x1(hand carried or back mounted)
-A modified shield from the Gundam X Divider painted in the Sentinel's color scheme with Anti-Beam Coating applied, the Harmonica Cannon has been removed to make room for a modified 75mm Gatling gun. Features two Mobile Armor use 13500 kg thrusters, granting the mobile suit great speed when docked to the back. The mobile suit can enter a hovering mode by docking the Divider Shield to the back. - 75mm Gatling Gun x1(mounted on swivel mount in Divider Shield)
-Modified Gouf 75mm Gatling gun, pops up when Divider Shield is folded open, mounted on swivel. The 75mm Gatling gun featured a cyclic, 6-barrel design which facilitated cooling and synchronized the firing-reloading sequence. This configuration allowed higher rates of fire to be achieved without the barrel overheating. The Gatling gun's concentrated shots and high penetration power could easily destroy most mobile suits. - Beam Tomahawk x1(stored on back of Divider shield)
-The beam tomahawk is the mobile suit's most powerful melee weapon and mounts two beam emitters. Taking advantage of the flexibility of the I-field and its ability to shape plasma, the beam tomahawk can either emit a pair of beam axe blades, or combine its output to form a single large beam saber. - High Output Beam Rifle x2 (combine-able; hand held/mount to waist armor)
-Combine-able Beam Rifles from the Strike Freedom, modified to run on E-Pacs. Power Rating 5mW, can fire 15 shots per e-pac seperated. Combined fire equal to a Hyper Mega Particle Cannon(40mW), each combined fire shot uses 5 regular shots worth of energy from each E-Pac. - Handgun x2(mounted to rear waist armor)
-Revolver-like handgun that can be loaded with various kinds of bullets but have a short firing range and limited ammo capacity of only six shots. - 6-Tube Missile Pods x2 (Mounted on lower legs, detachable)
-A pair of 6-tube Missile Pods modified from the Efreet Custom, mounted on each leg. Hand Held Armaments(May carry at most 2 from list):- HFW-GR·MR82-90mm GM Rifle x1
-The GM Rifle is a simple shell-firing machine gun that is based on older technologies, it has no where near the power of a beam rifle, but it is a weapon that can be cheaply produced and easily maintained. It features different barrel, sensor unit, stock and magazine configurations that allows for different ballistic and handling properties. The ammunition is stored in spare clips that can be replaced when they are used up. - Mega Gatling Gun x1
-The mega Gatling gun is powered by a rechargeable e-pac. The mega Gatling gun is designed for heavy firepower with a high rate of power. - 360mm Hyper Bazooka x1 (clip-fed, 5 rounds per clip plus 1 round in chamber)
-Similar to the Zaku's bazooka, the Hyper Bazooka was a heavy weapon used by the GM. Technically a large rocket launcher it could fire several 360mm missiles to attack targets at long range. No mass-production MS's armor is able to stop this weapon. While very powerful, it has a slow rate of fire and a fairly little amount of ammunition. Most oftenly used to take out slow, heavily armored targets.
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Post by DeathZero on Sept 7, 2016 16:02:39 GMT -5
Suit Name: GM DeathZero MkIII Suit Base: GX-9900-DV Gundam X Divider Suit Height: 17.1 meters Suit Weight: Unknown Powerplant: Ultracompact Fusion Reactor; Output: Unknown Propulsion: rocket thrusters: 261000 kg total (4 x 45000 kg[shoulder/backpack thrusters], 6 x 13500 kg[leg/calf/foot thrusters]); Vernier thrusters/apogee motors: 20 Accomodation: Pilot only, standard cockpit in chest Equipment/Design Features:- Ejectable Core Fighter II Backpack
- Anti-Beam Coating
- Hybrid/Dual Sensors(under visor; "eyes")
- Infared Sensors
- Satellite System Receiver(Enables mobile suit to contact Satellite System and initiate energy transfer)
- Psycommu System(Emulated; Allows contact of Satellite System and limited control of bit/funnel equipment)
- Energy Collectors(Gathers energy from Satellite System; Protective covers on shoulders/clavicles/knees pop off to reveal collectors underneath; Inside of Micromissile doors/hatches on front of skirt armor)
Fixed Armaments:- 60mm Vulcan Gun x6 (2x mounted in head[fire linked], 4x mounted in chest[fire linked])
-These shell firing weapons have a high-rate of fire but have little power, however, they are effective at close range and is commonly employed as a deterrence tactic to keep an enemy mobile suit from getting too close. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters. - A.E.Blash AEXB-909L Beam Saber x2 (stored in backpack recharge racks)
-The beam saber is a small cylindrical device held in the mobile suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam saber emits a blade of plasma contained by an I-field and is capable of cutting through any metal alloy. The output of these sabers can be manually adjusted and at the highest setting can overpower standard beam sabers. They can also serve as beam guns in core fighter form and hand carried in-use. - Beam Shield x2 (1 built into each forearm)
-A new protective device used by the mobile suits of the U.C. 0120 era. Unlike an I-field generator, which is effective only against beam attacks, the beam shield blocks both beam and projectile weapons. The beam shield generates a plane of energy similar to the blade of a beam saber. This plane is divided into multiple sections, which can be turned on or off as needed to conserve energy. Individual sections are also automatically deactivated whenever they're in danger of coming into contact with the mobile suit itself. Emitters built into pop out armor on each forearm. - Micromissile Launcher x2 (1 built into each shoulder; 15 micromissile each)
-Small explosive missiles, limited homing capability. - Hand Grenade Rack x2 (stores 3 hand grenades each; integrated into left and right waist armor)
-These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. The grenades can also be launched directly from the rack. Mounts two Anti-Beam grenades(based on Anti-Beam Depth charges, each grenade disperses a cloud a particles that can help weaken or disperse a beam shot, disperses after a few seconds.) and one standard grenade each. - Spare E-Pac x2 (1 each stored in pop open compartments in left and right rear skirt armor)
-A rechargeable container of mega particles that may be used in any object designed to work with an E-Pac. Most commonly found in Beam Rifles. Optional Armaments:- Divider Shield x1(hand carried or back mounted)
-A modified shield from the Gundam X Divider painted in the Sentinel's color scheme with Anti-Beam Coating applied, the Harmonica Cannon has been removed to make room for a modified 75mm Gatling gun. Features two Mobile Armor use 13500 kg thrusters, granting the mobile suit great speed when docked to the back. The mobile suit can enter a hovering mode by docking the Divider Shield to the back. - 75mm Gatling Gun x1(mounted on swivel mount in Divider Shield)
-Modified Gouf 75mm Gatling gun, pops up when Divider Shield is folded open, mounted on swivel. The 75mm Gatling gun featured a cyclic, 6-barrel design which facilitated cooling and synchronized the firing-reloading sequence. This configuration allowed higher rates of fire to be achieved without the barrel overheating. The Gatling gun's concentrated shots and high penetration power could easily destroy most mobile suits. - Beam Tomahawk x1(stored on back of Divider shield)
-The beam tomahawk is the mobile suit's most powerful melee weapon and mounts two beam emitters. Taking advantage of the flexibility of the I-field and its ability to shape plasma, the beam tomahawk can either emit a pair of beam axe blades, or combine its output to form a single large beam saber. - High Output Beam Rifle x2 (combine-able; hand held/mount to waist armor)
-Combine-able Beam Rifles from the Strike Freedom, modified to run on E-Pacs. Power Rating 5mW, can fire 15 shots per e-pac seperated. Combined fire equal to a Hyper Mega Particle Cannon(40mW), each combined fire shot uses 5 regular shots worth of energy from each E-Pac. May be hooked into mobile suit generator via cable during transfer of energy from Satellite System, able to fire as Satellite Cannon when used this way[spends 1 round charging with ability to fire next round]) - Handgun x2(mounted to rear waist armor)
-Revolver-like handgun that can be loaded with various kinds of bullets but have a short firing range and limited ammo capacity of only six shots. Hand Held Armaments(May carry at most 2 from list):- HFW-GR·MR82-90mm GM Rifle x1
-The GM Rifle is a simple shell-firing machine gun that is based on older technologies, it has no where near the power of a beam rifle, but it is a weapon that can be cheaply produced and easily maintained. It features different barrel, sensor unit, stock and magazine configurations that allows for different ballistic and handling properties. The ammunition is stored in spare clips that can be replaced when they are used up. - Mega Gatling Gun x1
-The mega Gatling gun is powered by a rechargeable e-pac. The mega Gatling gun is designed for heavy firepower with a high rate of power. - 360mm Hyper Bazooka x1 (clip-fed, 5 rounds per clip plus 1 round in chamber)
-Similar to the Zaku's bazooka, the Hyper Bazooka was a heavy weapon used by the GM. Technically a large rocket launcher it could fire several 360mm missiles to attack targets at long range. No mass-production MS's armor is able to stop this weapon. While very powerful, it has a slow rate of fire and a fairly little amount of ammunition. Most oftenly used to take out slow, heavily armored targets.
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Post by DeathZero on Oct 5, 2016 7:24:57 GMT -5
Suit Name: GM DeathZero MkIII All Range Pack Suit Base: GX-9900-DV Gundam X Divider Suit Height: 17.1 meters Suit Weight: Unknown Powerplant: Ultracompact Fusion Reactor; Output: Unknown Propulsion: rocket thrusters: 234200 kg total (2 x 40000 kg[large backpack thrusters], 4x 18300 kg[small backpack thrusters], 6 x 13500 kg[leg/calf/foot thrusters]); Vernier thrusters/apogee motors: 20 Accomodation: Pilot only, standard cockpit in chest Equipment/Design Features:- Ejectable Core Fighter II Backpack(modified with Sinanju thruster pack, Fin Funnel Binders)
- Anti-Beam Coating
- Hybrid/Dual Sensors(under visor; "eyes")
- Infared Sensors
- Satellite System Receiver(Enables mobile suit to contact Satellite System and initiate energy transfer)
- Psycommu System(Emulated; Allows contact of Satellite System and limited control of bit/funnel equipment)
- Energy Collectors(Gathers energy from Satellite System; Protective covers on shoulders/clavicles/knees pop off to reveal collectors underneath; Inside of Micromissile doors/hatches on front of skirt armor)
- External Propellant Tank x2(substantially increase the amount of fuel the mobile suit can carry, thus increasing its operational flight time. When the fuel is depleted, the tanks can be ejected to decrease mass. The propellant tanks also mount thrusters near the bottom to improve the suit's mobility)
Fixed Armaments:- 60mm Vulcan Gun x6 (2x mounted in head[fire linked], 4x mounted in chest[fire linked])
-These shell firing weapons have a high-rate of fire but have little power, however, they are effective at close range and is commonly employed as a deterrence tactic to keep an enemy mobile suit from getting too close. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters. - A.E.Blash AEXB-909L Beam Saber x2 (stored in wing binder recharge racks)
-The beam saber is a small cylindrical device held in the mobile suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam saber emits a blade of plasma contained by an I-field and is capable of cutting through any metal alloy. The output of these sabers can be manually adjusted and at the highest setting can overpower standard beam sabers. They can also serve as beam guns in core fighter form and hand carried in-use. - Fin Funnel x6 (attach to wing binders when not in use)
-The mobile suit carries 6 fin funnels, mounted on the mobile suit's back in a wing-like formation. Compared to previous remote weapons, the fin funnels' power rating is increased, giving them firepower comparable to beam cannons. The wing binders are capable of refueling and recharging the fin funnels. The fin funnels can arrange themselves into geometric formations to deploy the fin funnel barrier, a defensive field that can repel any attacks with lower output than the fin funnel's. - Beam Shield x2 (1 built into each forearm)
-A new protective device used by the mobile suits of the U.C. 0120 era. Unlike an I-field generator, which is effective only against beam attacks, the beam shield blocks both beam and projectile weapons. The beam shield generates a plane of energy similar to the blade of a beam saber. This plane is divided into multiple sections, which can be turned on or off as needed to conserve energy. Individual sections are also automatically deactivated whenever they're in danger of coming into contact with the mobile suit itself. Emitters built into pop out armor on each forearm. - Micromissile Launcher x2 (1 built into each shoulder; 15 micromissile each)
-Small explosive missiles, limited homing capability. - Hand Grenade Rack x2 (stores 3 hand grenades each; integrated into left and right waist armor)
-These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. The grenades can also be launched directly from the rack. Mounts two Anti-Beam grenades(based on Anti-Beam Depth charges, each grenade disperses a cloud a particles that can help weaken or disperse a beam shot, disperses after a few seconds.) and one standard grenade each. - Spare E-Pac x2 (1 each stored in pop open compartments in left and right rear skirt armor)
-A rechargeable container of mega particles that may be used in any object designed to work with an E-Pac. Most commonly found in Beam Rifles. Optional Armaments:- Divider Shield x1(hand carried or back mounted[cannot be back mounted while fin funnels are attached])
-A modified shield from the Gundam X Divider painted in the Sentinel's color scheme with Anti-Beam Coating applied, the Harmonica Cannon has been removed to make room for a modified 75mm Gatling gun. Features two Mobile Armor use 13500 kg thrusters, granting the mobile suit great speed when docked to the back. The mobile suit can enter a hovering mode by docking the Divider Shield to the back. - 75mm Gatling Gun x1(mounted on swivel mount in Divider Shield)
-Modified Gouf 75mm Gatling gun, pops up when Divider Shield is folded open, mounted on swivel. The 75mm Gatling gun featured a cyclic, 6-barrel design which facilitated cooling and synchronized the firing-reloading sequence. This configuration allowed higher rates of fire to be achieved without the barrel overheating. The Gatling gun's concentrated shots and high penetration power could easily destroy most mobile suits. - Beam Tomahawk x1(stored on back of Divider shield)
-The beam tomahawk is the mobile suit's most powerful melee weapon and mounts two beam emitters. Taking advantage of the flexibility of the I-field and its ability to shape plasma, the beam tomahawk can either emit a pair of beam axe blades, or combine its output to form a single large beam saber. - High Output Beam Rifle x2 (combine-able; hand held/mount to waist armor)
-Combine-able Beam Rifles from the Strike Freedom, modified to run on E-Pacs. Power Rating 5mW, can fire 15 shots per e-pac seperated. Combined fire equal to a Hyper Mega Particle Cannon(40mW), each combined fire shot uses 5 regular shots worth of energy from each E-Pac. May be hooked into mobile suit generator via cable during transfer of energy from Satellite System, able to fire as Satellite Cannon when used this way[takes 2 rounds to charge with ability to fire 3rd round]) - Handgun x2(mounted to rear waist armor)
-Revolver-like handgun that can be loaded with various kinds of bullets but have a short firing range and limited ammo capacity of only six shots. Hand Held Armaments(May carry at most 2 from list):- HFW-GR·MR82-90mm GM Rifle x1
-The GM Rifle is a simple shell-firing machine gun that is based on older technologies, it has no where near the power of a beam rifle, but it is a weapon that can be cheaply produced and easily maintained. It features different barrel, sensor unit, stock and magazine configurations that allows for different ballistic and handling properties. The ammunition is stored in spare clips that can be replaced when they are used up. - Mega Gatling Gun x1
-The mega Gatling gun is powered by a rechargeable e-pac. The mega Gatling gun is designed for heavy firepower with a high rate of power. - 360mm Hyper Bazooka x1 (clip-fed, 5 rounds per clip plus 1 round in chamber)
-Similar to the Zaku's bazooka, the Hyper Bazooka was a heavy weapon used by the GM. Technically a large rocket launcher it could fire several 360mm missiles to attack targets at long range. No mass-production MS's armor is able to stop this weapon. While very powerful, it has a slow rate of fire and a fairly little amount of ammunition. Most oftenly used to take out slow, heavily armored targets.
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